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Snebjorn

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Snebjorn
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  • Well, the very first and quite simple step is turning on shadows in the sprite renderer - this can be done by switching the inspector to debug mode (through the tiny menu next to the padlock icon in the top right corner). This, however, opens a whol…
  • Haha - I don't really know right now! :)) I'm quite ill with a fever and a nasty wet cough these days, so basically just spent the day drinking hot tea and playing with my new toys without thinking too much about it. Will try and take it apart and e…
  • Way cool! I went down a rabbit hole today and played around with realtime shadows on a very rough sprite character: https://www.youtube.com/watch?v=2PNIRLlL0fE
  • SpriteIlluminator really opens up a whole new world of possibilities. Also, Pyxel Edit feels much more intuitive to me than Pro Motion, and Spriter is way cool, too - much better than I expected from hearsay. So, absolutely crazy value for your mone…
  • Oh yeah - back then you could actually DIE in adventure games!
  • If I remember correctly, there are some bits you might find interesting in the videos about the remastering of Grim Fandango: https://www.youtube.com/playlist?list=PLIhLvue17Sd6jWKLk0wD5eU87RWLlLc8g
  • I also remember having a lot of fun with what must have been "King's Quest 15th Anniversary Collector's Edition" (1994) It looked old even back then, but I remember thinking the writing was actually quite good - and I still joke with my so…
  • I really liked KGB from Cryo back in the day. Extremely hard game, especially by modern standards, but with a lot of depth and a quite sophisticated dialogue system for its time. Not the prettiest game ever, but a consistent visual style that actual…
  • Can't really say anything useful about how the art for the original games was created, but be sure to check out AC's 2.5D tutorial, which explains in detail how this style can be done with the tools at hand: http://www.adventurecreator.org/tutorials…
  • Wow - looks like now is the right time to get these!
  • Oh, that looks interesting! Probably not very useful for what I'm working on at the moment, but will definitely try it out when I have some spare time - looks like it could be just the right tool for creating isometric stuff in a "clean" s…
  • While it's definitely possible to integrate a combat system with AC, it very much goes against the type of game AC was designed and optimised for, and you'd probably have to do quite a lot of custom scripting and be making some difficult design deci…
  • I have the same tablet (medium size), and really love it - I use it mainly for 3D sculpting in Blender, plus some texturing work in Substance Painter. Everything you mention will work fine with Unity, and by extension AC. Getting a proper asset pipe…
  • ShowGUI() needs to be inside a #if UNITY_EDITOR block, as it's only available when running in the editor, not in final builds. So something like: #if UNITY_EDITOR override public void ShowGUI(){  // Actual code here}#endif
  • If you're on Windows, here's the complete list of files which would need to be distributed from a build of a project containing a single scene: ./TestBuild.exe./TestBuild_Data./TestBuild_Data/app.info./TestBuild_Data/globalgamemanagers./TestBuild_Da…
  • You want to build your executable in a folder outside your Unity project, preferably in a dedicated one, which should only contain the actual executable plus a single folder with the "_Data" postfix and a number of dll, resource and asset …
  • They're both really great games - and a good reminder that short isn't necessarily bad!
  • The project I was planning to use this for seems completely dead in the water, so unfortunately no progress whatsoever to report.
  • Definitely looks interesting - though I'm currently using Opsive's Behavior Designer in my project, and have it quite well inegrated at this point.
  • I ended up not making a decision, and thus didn't buy either while they were on sale - but it made me think a bit harder about what I'm actually looking for, which is a highly dynamic player navigation system for 3D scenes in AC, but still using Uni…
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