I'd just create an integer that is set as "1" when it goes through door 1, "2" for door 2, and so on.
Then upon loading your room when they enter, just do a Variable:Check action and move your player to the relevant marker/Player…
Cheers pal.
Switching to AC from AGS is indeed a big step but it's well worth it. This wouldn't have happened though if it wasn't for Chris. AC has been an absolute God-send.
For the first time ever, it's actually 'fun' to struggle with how to solve…
No problem - Yeah, I began originally with AGS but I'd always wanted to port the game to iOS and Android which is rather complicated on AGS. There was a team of about 3 of us back then working on the game.
Now, it's just me who's doing the 3D scenes…