Hi Chris, thank you very much. Just a doubt: I can use the 2d lighting instead of tint map and it seems to work well, but if I have to animate for example intensity or color in a exact moment (ex. I change the background with an action and I want to…
Hello Chris,
thank you very much. With the changes you suggested game doesn't lock, but the direction of animation is not correct (as you supposed). Here the settings and player screenshots:
Settings Manager: https://drive.google.com/file/d/1EGtmu…
Hi Chris, we tried the workaround but in some cases it doesn't work. We noticed that in these cases we need to add more Engine:Wait -1 blocks. This issue is quite dangerous so we would like to know if you scheduled a fix for it.
Thank you.
Hello Chris, thank you. Here two short clips to illustrate the issue:
* clip01 (https://drive.google.com/file/d/1F1EPxKRrBhFe5FSBO_oJARRp0MfgLAF2/view?usp=sharing): correct behaviour. I change background and camera but player remain in the same pos…
Thanks Chris. I sent you a PM. The intent is, when the player makes double click, character, from position where he is, turn him to the hotspot then scene changes (but the character doesn't vanish to re-appear in the Hotspot Marker).
Thank you Chris, I confirm that character appears for a while in the hotspot marker. Could I share here the PlayerInteractions.cs file with our changes?
I understood: or Allow player switch (so I can't use a local player that override the default one) or Do Not Allow (so the local player can override the default).
I just found it on manual: "NOTE: The use of local Players (i.e. those saved in the scene file) are disallowed when
player-switching is enabled. If you need to rely on different Player objects throughout your game, use one one method or the oth…
I noted the issue seems to be linked to Player switching allow or not. If I set it to Do Not Allow, I have a single player (and seems to work correctly). If I set Allow and I put none (or another player) in player 1, in scene I have the main charact…
Just a little issue:
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This works correctly where I have Toggle with cutom action list attached. But I noticed that SubtitlesToggle use Toggle type = Subtitles, so it doesn't call an Action List and I don't know how to set it in Run in Backgr…
Finally I solved: I had a Slider script that made crazy the navigation. I deleted it and now all works correctly. Thank you very much for your patience.
Sorry, now I undestand. Here the result in a little video: https://drive.google.com/file/d/1xT3Lypt_ViJd3uOgG-MzZ9tf3J6P2mp8/view?usp=sharing
I see the correct element when I enter in the load menu (first slot), the second one and the third (correc…
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Sorry but I don't understand. Actually I haven't a Event System (Script) attached to every button. Do you mean I have to attached this script to every button on my Load Menu UI?
AS here: https://drive.google.com/file/d/151fv3LukIjhFekYCguQR-…