I used a custom script with the menu, and since all inventory items have only one interaction, it's quite simple and nice. Just get the item and interact its only AL.
There is also a problem with rotatables. If I click a rotatable with a hotspot under the cursor, I get the menu. I would like to have a rotatable to wait for .2 secs to decide if player is holing in order to rotate or trying to open the menu.
I tried another configuration with interaction, but now I don't seem to be able to use inventory. I added a pic of the interaction setup here: https://imgur.com/a/f0wgSi3 .
All the items in the inventory have Examine action list that first moves all…
Here's some pics:
https://imgur.com/a/f0wgSi3
I have the whole level in one scene. Not sure if it's a good idea. The arrows move teleports the player to another location, and there is an ActionList that turns off reflection probes, lights and so on…
There might be something with the AC Main camera track. Cameras use correct occlusion settings when used via AL, but for some reason in Timeline all the cameras have a maximum far clipping of 16.5ish. I have the default values in occlusion culling b…
Here are some pics:
https://imgur.com/a/thmk8hq
I have the player on free aspect, should it do anything?
I'm using the UI Template: Save screenshots. And the List display type is Label and Screenshot.
I noticed that there might be a problem with AC Main camera track. Since culling works fine when changing camera via AL, but remains to last activated camera culling settings. Could there be some sort of a refresh missing with the newest Unity.
I'm…
I think in both cases the Player is on another camera view than in the Timeline. In one case there's a ready made spraying guy that is swapped into same place as the Player and in the other Player is also teleported to a certain position before runn…
There seems to be a problem to which camera AC returns after Timeline. There is another case also where I had to create an extra camera switch so that the return camera would be right.
All of the logic in this case goes ok, but there are problems w…
The camera stays in inventory and there's two camera switches after Timelines (12,19) and if I press inventory button twice I can get back to game camera, but not to the one switched to - but earlier. Both to the same Shop-front camera. The (14) Rad…
NPC subtitles in Timelines, when running them manually for fine tuning when game is on, also goes as background speech and in this case On top. But the speech is blocking - and On bottom - when Timeline is run by AL. This is in my opinion also a rec…