You'll use a Unity UI Prefab for your conversation UI. Then you can make the Conversation behave however you want. Look at section 11.3 of the manual.
As far as making that specific UI, that's not an AC question. You'll want to study up on designin…
If this one scene is the only place the player will look at them, you
could place them all off the edge of the screen and put game cameras in
front of them and switch to the appropriate camera. That's assuming the
ones in the main part of the sce…
Update with more info:
The problem is that the UIs are not being added to the scene at all. That specific error is complaining because of the Hotspot UI which is trying to follow the mouse but can't because the Hotspot canvas doesn't exist.
But th…
I'm a bit confused by the question because I don't see where hotspot detection comes into this. However, if I understand what you want to do correctly, I can think of two ways you might do it:
1. Put a trigger at the edge that causes a cutscene to …
Thanks for your interest in the game.
The reason there is no mac version is because I don't have access to a mac for testing a mac build. I don't feel comfortable simply pressing the "build for mac" button, releasing a completely untested…
How about this then? In the same place I changed the state before.
KickStarter.actionListManager.SetCorrectGameState();
It also solves the problem, but still doesn't work well if "Time before can skip (s):" is higher than 0:
Hi Chris
Calling AC.KickStarter.playerInput.EndConversation (); is one of the first things I tried. It doesn't solve the problem.
Whether called from my own method or from the same place in the above code where I set the gamestate, it makes no dif…
I believe you would have to use a custom interaction script to do what you want to do. section 12.12 of the manual explains more on that.
However... might I suggest that you not do what you're trying to do. I have seen a couple games that do that h…
Ok, well I fixed it for now by making the following change to Conversation.cs (addition in bold)
149 else if (interactionSource == InteractionSource.CustomScript)
150 {
151 if (_option.customScriptObject != null && _option.customScriptFun…
I don't have any idea on your issue as I haven't used paths much, but it looks like your paths are just straight lines right? Would it be possible to use markers instead? Teleport (or instantiate) them at a start marker and then use character-Move t…
A way this problem has been solved in the past is that each of the Guys has the other Guys as inventory items (can place them in a separate window using inventory categories) and you "use" Guy 1 on Hotspot X (which runs an action that runs…
Oh and it's also now avialable on Itchio. You should probably get it there since the downloads are MUCH faster and more reliable than Game Jolt: https://stand-off-software.itch.io/youre-my-hero
Post jam version released which is far better than the jam version. Some of the changes include:* Autosave! The game now autosaves so you don't have to start from the beginning if you don't finish in one go. Since it's almost a full-length game, thi…
Here's a post I wrote about how the game jam went for me if anyone is interested: http://www.standoffsoftware.com/2017/05/adventure-jam-2017-post-mortem/
Hiya Jens,
I have played your game and it was quite good. In fact I have played over 3/4 of the jam games. When I get done playing all of them, I intend to make a blog post about what I think the best games of the jam are, and yours is one that wil…
Thanks Deckard. You mean the platformer portion of the chemical plant or the actual showdown with Kooptor?
For the platformer portion, the enemies aren't defeatable. You just have to avoid them. Stay on the catwalks above the floor and you will be…