Thanks for the elaboration.
I'm not sure if this is because I missed something - but to restrict the player from walking to certain points on the x axis I'm still using a navmesh and then ticking 'Do Pathfinding' on the script. But when he walks to …
I tested the script now, and it works perfectly :)
I take it that it was a blunder when you wrote 'keep the Movement method set to None', right? Anyway I set it to Point and click, and it's working as it should.
EDIT: By the way, I was looking for …
Well, I just wrote this small script to be attached to the Player:
http://pasteall.org/1354120/csharp
But I'm not sure if this solution will be problematic in some way regarding playing the correct Player animations? Besides, if I click much above o…
Thank you @ChrisIceBox !
I'm not a seasoned scripter, so I don't fully understand that second script, but I'll keep trying to grasp it.
Right now I'm looking into relying entirely on a UnityUI-based cursor, and I'm wondering if AC has a method that …
I've been trying some different solutions to get it exactly as I want (and on the way trying to figure out exactly how I want it), and I keep running into one problem, I have yet to solve:
As long as I don't click on a hotspot (active hotspot == nul…
Thank you @ChrisIceBox .
Actually this was a blunder from my side. It turns out that what I needed to know was if gameplay is currently blocked, which can of course easily be done with ActionListManager.IsGameplayBlocked().
Thank you @ChrisIceBox !
Okay, I think I got it pretty much working now, except for three things:
1. The AC cursor is not rendered invisible while CursorImage is animating, so the CursorImage animation plays on top of the AC cursor. I tried solving…
Thank you @ChrisIceBox !
I have now created a UI canvas in my scene with a UI Image 'CursorImage' in it. I've attached an Animator to CursorImage, and created a couple of animations for it, as well as attached the script to CursorImage and assigned …
@salex thank you for your reply!
I did read that thread, however it looks to me like it's something slightly else, as it seems like it wouldn't be possible to have several different cursors with that script.
@ChrisIceBox thanks for clarifying.
I'm currently using AC version 1.64.5 and Unity version 2018.2.8f1.
I'm not using the standard menus, I created new ones myself. Like I mentioned earlier, I have checked 'Prefix cursor labels' under 'Hotspot curs…
@ChrisIceBox I'm not sure what you mean, if I'm 'relying on the default interface'?
My 'interaction method' is 'Choose hotspot then interaction', 'Select interactions by' is set to 'Clicking menu', and 'See interactions with' is set to 'Click on hot…
@KevRev the freezing still occurs even when I shift back to Idle manually in my Actionlist.
@ChrisIceBox thank you! I'll use that solution for now at least. Do you have any ideas what could specifically cause this problem? I'm thinking if there's so…
I have a transition with exit time from PlayerUseLow01 -> Idle. I don't have a transition the way around, as I'm using the Actionlist to 'Play custom'. Like I said before, it seems to be transitioning back to Idle just fine, and the freezing is h…