OK, so how do I get it back to how it was before? I want to be able to right click all dialogue, players and NPC's. But in this one scene, I want the dialogue loop between two NPC's to just play in the background so the player can move around and in…
Hi Chris, this means that all conversation will be non right clickable to skip, as I liked that feature.
Before, I was able to have this dialogue running in the background and for the player to right click player dialogue?
Sorry, I wasn't quite clear enough before, the dialogue running in the background needs right clicking away before your payer can move, something which didn't happen before the update.
I tried disabling the cutscenes and the problem still persists.
There are two other cutscenes that run in the background.
Lightbulb Fizz is a loop
As is Carlton Drink Loop
They are both set to Run In Background
See new screenshots in folder:
https://www.dropbox.com/sh/p0j9f850qbxsvb5/AAATXwDp2wVLiQbCyebIOoP7a?dl…
Tried that but it didn't work. I have uploaded a video and some screenshots here:
https://www.dropbox.com/sh/4al1d3ogu285u4s/AAAkJ3M3SYl0PN4jaKj5Zc53a?dl=0
So....It doesn't seem to be working for me, and instead, the NPC just stands in the Idle_U animation state, ignoring my character:animate set standard to TalkAngry_R command. When I remove the action list character:animate set standard, the NPC reve…
The problem I am facing is, if I have my original normal Talk_R animation in the animator, how do I switch that Talk_R to a Talk_RAngry for the first two lines of dialogue when my NPC is speaking, and then switch back to Talk_R for the rest of the d…
Thanks Chris
Would I therefore have another script to make the cursor rotate like the one below?
public class RotateCursor : MonoBehaviour {
private Texture2D normalTexture;
private void Start ()
{
normalTexture …
Thanks, ands sorry for the confusion but in the WorldSpaceCursorExample.cs where you say "add it to a mesh object you wish to act as the cursor" - where do I find the Mesh Object, to add to my Hiereachy is this just a Game Object with a …