@ramboaslak Do you have your Rewired Input Manager prefab in every scene? That needs to be in there in order for Rewired to handle input throughout the entire game. Also, you could try reinstalling Rewired (https://guavaman.com/projects/rewired/docs…
There is a difference in sensitivities between each other, not between previous AC versions. It takes more physical movement with the mouse to move on Y than on the X axis. I'm updating from AC 1.69.0.
I recreated the issue in a new AC project with…
The colliders for my walls are on the Default layer, but if I change that to the Ignore Raycast layer then I get the desired behavior, clicks respond only clicking on the floor (navmesh).
However, I do need some colliders to block raycasts by setti…
Thanks, Chris! The script works. Only thing is that I can no longer click on hotspots in my scene as it seems all clicks are stolen by the new move script. I'm also noticing that if I click on walls in my scene it will try to move my player into the…
Sorry I wasn't clear. I'm actually trying to set it up so the player can click on the ground and move to that point they clicked on, but still be able to look around like the movement method is in First Person. I made a short video to show what I me…
I looked into this again, and couldn't find a solution for the editor, but it doesn't really matter to me since the bug doesn't carry over into the build. Thanks.
Actually I found a workaround using Action List: check running "Check self is skipping" and teleporting the player if it is skipping. This solves the issue and works fine as a solution for me. Thanks!
There's another bug I found related to this for stopping the music. Follow the same steps to recreate the bug, but instead of saving and loading a game, try running an action to stop the music (via Play Music action) and the music will not stop for …
Hi,
Sorry to bring this thread back up, but I'm noticing another issue related to this. The bug described above has been fixed but only if you don't skip the interaction ("Is skippable?" checked on) while the player transitions to the new…