Thanks, Chris! Got it working.
I ended up using this script: https://wiki.unity3d.com/index.php/FlyCam_Extended
And since I am also using Rewired, I used their Unity Input Override Script: http://guavaman.com/projects/rewired/docs/UnityInputOverri…
Thanks, @themightyzq! I got it working.
I was wondering about the need to Send Message:Close action to close ControlMapper. When you click on Done in the ControlMapper menu, functionality already seems to be built into it for ControlMapper to close…
I think this is more of a Steam issue and not something that can be achieved through AC. I could be wrong and someone please correct me if I am.
I never could figure out how to reset achievements when I was debugging my game so I ended up creating …
Still works for me. Be sure you're not turning the prefab off, but rather clicking on the blue cube and then click on "None" with the red X next to it.
(Image)
Hey guys,
I ran into an issue with this menu after upgrading to AC1.57a from 1.56. The problem is either the custom action or there's a bug with the "Pause game when enable" menu option.
The Quality Menu asset mentioned above is turne…
Thanks for looking into it, Chris. I did some more digging and the issue occurs when importing the CSV file to be edited, I'm using OpenOffice. Nothing to do with AC after all. I wasn't able to track down why it happens, but did a find and replace o…
Yes, the label should be showing while over the inventory hotspot and then disappearing as the cursor moves outside of it without teleporting on the hotspot behind it. My Settings are below:(Image)
I found a couple of solutions! I had the Canvas Scaler component Screen Match Mode set to Match Width or Height and set the Match for 0.5 so it would scale in both directions when changing resolutions. When changing Match to 0 so the Width only gets…
Got it! For some reason when unchecking the option "Left click deselects active item" in the Settings menu it works as expected now. Thanks for pointing me in the right direction, Chris!
Yes, there is a hotspot that takes up the entire screen behind it. This is the case throughout the entire game as it's a point and click game similar to Myst. I've tried upgrading AC to the latest version as well as upgrading Unity to 5.6, but the b…
Chris, are AC menu's corrective functions able to resize and reposition menu elements in-game like Unity's UI or can they only be adjusted before building the game with the "Position" and "Size" sliders in the menu elements prope…
Thanks for looking into it, Alverik! I figured there's no easy solution here. I did manage to come across the Steam hardware survey and found this might not be as big of an issue since most people play at a 16:9 or 16:10 aspect ratio (http://store.s…
@Alverik, that was it! Had to increase the width of my display box...glad when solutions are that simple even though I feel a bit silly for overlooking it :)
Thanks @Snebjorn & @greenwillowgames for chiming in as well!
Thanks @Snebjorn! Yeah, that makes sense. I'm toggling this menu on using a Run Action List option through an AC menu. This AL toggles the Quality Settings menu on while turning of the currently displayed menu, and the other way around when going ba…
@Alverik it looks like the custom action might be the best way to go, however please bear with me as scripting is not one of my strengths.
In the C# script there is a function "OpenQualitySettingMenu();" which toggles the menu, this is wh…