I am using Adventure creator to render the subtitles- Unaltered adventure creator (latest version) and unity 23.1.11f1.
I am not a big fan of Unity UI as I can not reliably limit the width of the UI element while keeping its width dynamic so that i…
I actually managed to get it working. It is still rough, but a start. As this setup does not allow for easing, I will probably figure out a better way, but it is a start
// Declare variables here public Transform _target; public Transform _ObjectToMove; public float _speed = 1.0f; public override float Run() { /* * This function is called when the action is performed. * …
No problem! I will try to report everything I encounter as I encounter them I hope it does not imply that I have a horrible experience with using adventure creator? This could not be farther from the truth! I am a big fan!
I was using the latest version at the time. It seems that I should have maybe used the crossfade function of going from menu to menu, I am using a custom actionlist with turn off menu and turn on menu.
Oh, there is one legitimate bug I found though! The already read color for the documents does not update for the Unity Ui before you open / close the panel. Not sure if this is because the game is paused while the UI is open?
Oh, I found a bug I could reproduce! The documents Ui works just fine, but the issue is when is when I swap between 2 different UI's using a tab system I made the UI now goes unresponsive. I need to see what is causing this. so it is an issue that c…
This is a game breaking bug. I do not get any errors that would hint me at a solution. The unity UI is simply unresponsive, with all buttons disabled and the only way to exit the document UI is to exit play mode.
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this fixed it for me. The hand IK now works without fail. I do not like editing AC source code though, but this might be worth pushing in an update.
Oh, when moving from scene to scene, this error seems to prevent the hand IK from reaching other targets anymore. It will reach for the target the hand tried to reach the last time. But not other targets.
the parts in red throw the error. I am not sure why the same audio source works for parts of the script, but not for other parts. This leads me to suspect that the event manager stuff is somehow messed up after transitioning from scene to another.