5. Yes it is a 3D game. I see, and I am using 3D colliders.
All right. Related thread: Highlight script is not working on 2D sprites
8. I see. I understand the concept of the alternative. I am just not fully familiar with Unity's animation system ye…
Hi @Alverik, thank you for your comments!
I know rule 1. and 3. and my set up is met with these rules.
2. The rigidbodies in my set up are currently set to non-kinematic.
4. I think the Place children on same layer? setting not working properly on …
5. I see. Maybe this issue is more likely related to Hotspots, because if the hotspot has a box collider instead of a 2D box collider than it doesn't works consistently.Unfortunately it doesn't works in my set up, I have already tried several differ…
I see, but in the attempt the issue can't be tested, because the table couldn't be pulled out enough.
It is a possible workaround, but not a good solution.
6. All right. Related thread: Issue with Collide sounds on Draggable objects
5. I see. Is it possible to export my project without AC somehow and then import it on top of AC where the mentioned feature is working?
8. Did you tested with a WebGL buil…
Maybe your first attempt was better, but I imported as is, but not on top of AC. Now I imported it on top of AC, but I couldn't test the same thing in the setup, because I couldn't pull out the table enough. Somehow making the track longer doesn't w…
✔ Thank you! This fixed the issue.
A slight difference is still exists, but I think it is only because the graphic settings are on low for performance reasons.
6. Drag mode is set to Move Along Plane. I didn't tried the Debug.Log test yet.
5. With the 2D Demo it works sometimes, but with my set up it doesn't works at all.
8. _Cutscenes / Intro1 / 4: Camera: SwitchNew Camera: IntroCam4Transition time (s): 1…
I don't know exactly what is considered as the default AC Subtitles Menu, but the Source is set to Adventure Creator.
Anyway the Sizes are set to Automatic. So I think it should always display properly.
Well, it helps if I add a box collider to the table's root Draggable object, but I can still reproduce the issue in this case as well. It is harder to achieve the issue, but it is still possible.
By the way the table's Draggable object has the Collo…
1. All right. Related thread: Text display issue
2. ✔ Thank you so much! It was set to Pause Gameplay by default.
5. Now I have tried it in the 2D Demo, and in most of the cases it is working.
6. A trash can is draggable and it is colliding with the…
Yes, it does helps as you can see on the screenshot below:(Image)
They becomes almost identical.Of course I also need to rearrange objects a bit so the door is actually visible and I also need to rotate the door by 90°.
Hi @ChrisIceBox, thank you for your comments. All right.
I see. I will update to v1.55c soon.* Yes, I am using the default AC Menu. (Source: Adventure Creator, Label type: Dialogue Line)
* Really? If I remove the attached Interaction on move action …