Hi. I seem to be having a similar problem to this.
I am using multiple navigation meshes to run multiple rooms in one scene.
To change rooms I am using hotspots to set the following ActionList running:
0) Object: teleport the player, 1) Scene:Cha…
Yoohoo! Thanks, Chris. It was the import settings. Now I know.
Out of interest and for forward planning, is it wise to set all assets to have their pivot point set to bottom, or just the characters?
Hi, I have been having the same problem as described by wolfshy above.
I am similarly new to Adventure Creator.
Here is a link to my PlayerSprite and My new Player Inspector info. You will also see an image of where my mouse pointer clicked and wh…