In beta testing now and my testers are completely perplexed by this issue. It seems to randomly occur; some testers gathered 6 tarot cards in the game and each one landed in an empty inventory slot, others had 3 in 1 slot and 3 in empty slots. Same …
I’m not able to find a pattern that is consistent. Sometimes a tile will stack and sometimes the same tile will land in an empty slot. I have other inventory items (can carry multiple) so I will test to see if it happens with those as well. I can al…
I changed the Selection mode from ALL to STACK but it is still putting them in separate slots. Both of the action lists above result in the same behavior. I've attached a screenshot. The gold tiles should all be in the same slot. https://imgur.com/a…
That fixed the errors. I should have read the entire thread throughly. Sorry about that but thanks for the quick response and your patience. The script works perfectly now.
Hi,
Just FYI I'm using the script at the top of this thread, not the second one.
I've put the script in Assets-Scripts folder of my project. The error occurs when I exit the scene which has the script attached to a hotspot, as soon as I rollover a…
Hi, This script is working great for me until I return to the scene that I'm using it in. Then I get this error:
MissingReferenceException: The object of type 'MouseOverInteraction' has been destroyed but you are still trying to access it.
Your scr…
Hi Chris,
One tester has 10 items in his inventory but since my Inventory menu has only 5 visible slots on the screen he can't combine item 1 with item 10. For some reason the shift-next arrow isn't visible and there're no empty slots. In my builds,…
So did you write a custom script and attach it to a game object and then call event on that game object? I can’t seem to find what event I should call on the IAP Manager script.
Wow your game looks incredible! I will definitely get it from the App Store.
I bought the Easy IAP plugin hoping it might help make adding IAPs easier to integrate. I was able to get my purchases set up on AppStore Connect and the Gley plugin quick…
Thanks Chris. I'm not sure I've set this up correctly, as I'm not able to select my actionlist's Integer Parameter in the "Set As Value" field. I can only manually enter a value.
https://imgur.com/2IUmNk9
See the image here.
It's happening after a saved game is loaded so that makes perfect sense! When I start a new game, both buttons reappear.
I will add the code to force their visibility as you suggested.
Thank you!!
Thank you for helping me with this.
After watching the variable update in realtime I found the problem. My Play button was causing a game reset, which in turn reset the Fullscreen variable. AC is working properly. Sorry it was my Actionlist that w…