I have quite a few of these, as I have been making something quite dynamic (IA and event generator using Playmaker, which set various properties in a C# script, which are then retrieved in AC with a custom ActionList and used amongst other things to…
Thank you Chris for your great feedback. I know most of this was Unity related, but as I'm just starting with the platform and trying to differentiate what is AC and what is Unity based, it really helps.
I'm starting to think that going through scripting is the only solution. I have a background in programming, so not really an issue there (wanted to avoid this however, as I have very little knowledge of Unity itself, having just moved to this platf…
I see the issue with being able to modify popup labels.
I was really only using popup variables as arrays and wasn't intending to modify translated text at runtime, but point to a given popup index from an array. Let me explain what I'm trying to do…
Thanks Chris for this update regarding the hotspot unique ID.
As far as using strings with a separator instead of arrays, this is not a solution for me and I would rather have liked to be able to use the popup variable labels, as:
- Using a string w…
Found an answer to my first question about linking with PM here: https://adventurecreator.org/forum/discussion/comment/3859/
Perhaps this could be added to the section in AC's manual about integrating with Playmaker?
What's the latest on this topic?
For me just calling an AC ActionList from a Playmaker FSM with some parameters would be great. Anyone worked on integrating this way?
Great thanks.
Wonder if it wouldn't be easier to add an option to the Conversation component to allow to specify which menu to use (instead of having to change the state of different menus if you want to use many conversation formats)?
Tried using the "Dialogue: Toggle option" to turn off an individual dialogue line and it works.
Problem solved, thanks.
Perhaps this point needs to be made clearer in the user-manual, as the "change state" action option is not de…
Thanks Chris.
To answer your questions:
- I created a Conversation element (based on the Conversation menu) and under the "Dialogue options" tab, I used the tokens for each of the slots of the DialogList in this menu- I will check buttons …