Adventure Creator  1.81.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
AC.ActionCharPathFind Member List

This is the complete list of members for AC.ActionCharPathFind, including all inherited members.

Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
AssetField< T >(string label, ref T value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
AssetField< T >(string label, ref T value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel, ParameterType[] parameterTypes) (defined in AC.Action)AC.Action
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionCharPathFindvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Rigidbody field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Rigidbody2D field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignObjectiveID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignParentList(ActionList actionList)AC.Actionvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionCharPathFindvirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
BoolField(string label, ref int value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
BoolField(string label, ref float value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
Category (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
category (defined in AC.Action)AC.Actionprotected
charToMove (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
charToMoveID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
charToMoveParameterID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false, string label="Player:") (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
commentAC.Action
ComponentField< T >(string label, ref T value, ref int constantID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="", bool moreInfo=false) (defined in AC.Action)AC.Action
ComponentField< T >(string label, ref T value, ref int constantID, bool moreInfo=false) (defined in AC.Action)AC.Action
ComponentVariableField(string label, ref Variables variables, ref int variablesConstantID, ref int variableID, VariableType variableType, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
ComponentVariableField(string label, ref Variables variables, ref int variablesConstantID, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
ComponentVariableField(string label, ref Variables variables, ref int variablesConstantID, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID, ParameterType[] parameterTypes) (defined in AC.Action)AC.Action
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Actionvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Actionvirtual
CreateNew(Char charToMove, Marker marker, PathSpeed pathSpeed=PathSpeed.Walk, bool usePathfinding=true, bool waitUntilFinish=true, bool turnToFaceAfter=false)AC.ActionCharPathFindstatic
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
currentTimer (defined in AC.ActionCharPathFind)AC.ActionCharPathFindprotected
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
description (defined in AC.Action)AC.Actionprotected
DocumentField(string label, ref int documentID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
doFloat (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
doTimeLimit (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
EnumBoolField(string label, ref BoolValue value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
EnumPopupField< T >(string label, System.Enum value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
faceAfter (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile, ActionList _parentActionListInEditor=null) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
FloatField(string label, ref float value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
GameObjectField(string label, ref GameObject value, ref int constantID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
GameObjectField(string label, ref GameObject value, ref int constantID) (defined in AC.Action)AC.Action
GameObjectField(string label, ref GameObject value, bool allowSceneObjects, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetFilteredParameters(List< ActionParameter > _parameters, ParameterType _expectedType) (defined in AC.Action)AC.Actionstatic
GetFilteredParameters(List< ActionParameter > _parameters, ParameterType[] _expectedTypes) (defined in AC.Action)AC.Actionstatic
GetMenuItems() (defined in AC.Action)AC.Actionvirtual
GetNextOutputIndex()AC.Actionvirtual
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
GlobalVariableField(string label, ref int variableID, VariableType variableType, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
GlobalVariableField(string label, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
groupIDAC.Action
idAC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile, ActionList _parentActionListInEditor=null) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IntField(string label, ref int value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
IntPopupField(string label, ref int value, string[] labelArray, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isFacingAfter (defined in AC.ActionCharPathFind)AC.ActionCharPathFindprotected
isMarkedAC.Action
isPlayer (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
isRunningAC.Action
ItemField(ref int itemID, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
ItemField(string label, ref int itemID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
LastRunOutput (defined in AC.Action)AC.Action
LocalVariableField(string label, ref int variableID, VariableType variableType, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
LocalVariableField(string label, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
marker (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
markerID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
markerParameterID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
maxTime (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
maxTimeParameterID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
minDistance (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
minSqrDistance (defined in AC.ActionCharPathFind)AC.ActionCharPathFindprotected
movePathNode (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
nodeIndex (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
nodeIndexParameterID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
ObjectiveField(ref int objectiveID, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
onReachTimeLimit (defined in AC.ActionCharPathFind)AC.ActionCharPathFindprotected
OnReachTimeLimit enum name (defined in AC.ActionCharPathFind)AC.ActionCharPathFindprotected
overrideColor (defined in AC.Action)AC.Action
parentActionListInEditorAC.Action
pathFind (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
PlayerField(ref int playerID, List< ActionParameter > _parameters, ref int _parameterID, bool allowActive=true) (defined in AC.Action)AC.Action
PlayerField(string label, string paramLabel, ref int playerID, List< ActionParameter > _parameters, ref int _parameterID, bool allowActive=true) (defined in AC.Action)AC.Action
playerID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
playerParameterID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
PopupField(string label, ref int value, string[] labels, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="", ParameterType _parameterType=ParameterType.Integer) (defined in AC.Action)AC.Action
positionOffset (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
positionOffsetParameterID (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject _gameObject, int id)AC.ActionCharPathFindvirtual
ReferencesPlayer(int _playerID=-1)AC.ActionCharPathFindvirtual
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionCharPathFindvirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeChar (defined in AC.ActionCharPathFind)AC.ActionCharPathFindprotected
runtimeMarker (defined in AC.ActionCharPathFind)AC.ActionCharPathFindprotected
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionCharPathFindvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionCharPathFindvirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.ActionCharPathFindvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
SliderField(string label, ref float value, float minValue, float maxValue, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
SliderVectorField(string label, ref float value, float minValue, float maxValue, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
SmartFieldEnd(ActionParameter[] filteredParameters, bool parameterOverride, ref int _parameterID) (defined in AC.Action)AC.Actionstatic
SmartFieldStart(string label, ActionParameter[] filteredParameters, ref int _parameterID, string parameterLabel) (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
speed (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextArea(string label, ref string value, float labelWidth, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action)AC.Action
TextArea(string label, ref string value, float labelWidth, List< ActionParameter > _parameters, ref int _parameterID, ParameterType[] parameterTypes) (defined in AC.Action)AC.Action
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, ref string value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
title (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionCharPathFind)AC.ActionCharPathFind
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
Upgrade()AC.Actionvirtual
Vector3Field(string label, ref Vector3 value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action)AC.Action
willWaitAC.Action