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Horizontal offset on third-person cam creates player turning issue

Hello, I'm using an AC third person camera with direct movement, and when the player is directly in the center of the frame it obstructs the environment, so I want to move the camera slightly horizontally off center.

However, offsetting the camera horizontally makes the player start to turn while walking forwards (pressing "W"). It's like the camera is moving the player, not the player moving and the camera following, is this right?

With these settings, the player starts rotating left while pressing forward, which also rotates the camera left. Horizontal offset of -1, and the player turns right. Obviously this is pretty disorienting.

Hopefully it's just a setting somewhere I forgot to check or something! :/

Comments

  • What are your AC/Unity versions?

    Try toggling the Settings Manager's Account for player's position on screen? option, which affects how the player's position relative to camera affects movement.

    I also recommend checking out the Advanced Third-Person Camera, which is a bit smarter than the built-in one.

  • Ahh — Account for player's position on screen did the trick! :)
    It needs to be off apparently. Thanks so much!

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