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Adjusting Standing Collider to match Crawling Animation?

What's the correct methodology for adjusting colliders to match animations (and their orientations)?

For instance, I'm using an ActionList to transition from a Standing animation to a Crawling animation. My character does successfully transition to a crawling stance, but cannot move beneath a hovering obstacle (with collider) because of the height of the character's own collider.

Visual reference of issue:
https://imgur.com/3DRDiu7

Comments

  • Best handled through script for this.

    AC's First Person Player template comes with this feature via its "FP Crouch" component - but this is also transferrable to non-first person Players, as its "Camera Parent" field is optional. So long as you assign a Character Controller, it will adjust its height upon detection of the "Crouch" input.

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