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Player character without RigidBody

edited June 2024 in Technical Q&A

Hello AC fans,

I was wondering, is there anyone else who's trying to create a player character without RigidBody? It just adds all sorts of movement and navigation problems, so I'm coquetting with the idea of removing it altogether. I'm okay with putting navMesh obstacles on everything, it's just platforms he can't handle - the poor fella walks right through them. Is there any way he could check the ground layer (= NavMesh layer) without having the RigidBody one?

Thanks for any advice!

No RigidBody - doesn't move up the platform

Comments

  • For 3D characters, the Rigidboy / Capsule Collider pairing can be replaced with a Character Controller - which often does the job just fine for standard point-and-click characters.

  • Omg, that's brilliant! Thank you!

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