What scale is the scene using? That is, does 1 Unity unit equate (roughly) to 1 metre?
Do any relevant messages appear in the Console upon entering Play mode?
I don't see any obvious culprits - best to first determine if this is an issue with the scene, or with the Player.
You can do this by dropping either Tin Pot, or the SamplePlayer3D, Player prefabs into the scene, and temporarily disable your own in the Hiearchy. Do either of them show the same issue?
Comments
What scale is the scene using? That is, does 1 Unity unit equate (roughly) to 1 metre?
Do any relevant messages appear in the Console upon entering Play mode?
I don't see any obvious culprits - best to first determine if this is an issue with the scene, or with the Player.
You can do this by dropping either Tin Pot, or the SamplePlayer3D, Player prefabs into the scene, and temporarily disable your own in the Hiearchy. Do either of them show the same issue?
Tin Pot worked. I replaced the rigidbody with a character controller and fixed the capsule collider. Now it works.