Hi, I'm working on a Custom Action to control and play Spine animations, and I was wondering if there's a proper way to make WaitUntilFinish work with Spine (integrated with AnimEngine_Spine)? Thank you so much!
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AnimEngine files only reference AC's provided Actions - you wouldn't need to involve it with a custom Action. The regular way of having an Action run multiple frames - as outlined in the ActionTemplate script - applies here.
The AnimEngine_Spine script, however, already supports Wait until finish? in its implementations of Character: Animate and Object: Animate.
Thank you for clarifying! I misunderstood how Track Index works and thought I needed a custom action for it. It's amazing to see that I can control Spine animations using AC's actions without any additional scripts. Thanks again!