Hi! Big fan of Adventure Creator Been a while since I asked a question but it's time!
Unity: 2021.3.1
AC: 1.75.2
I have a very simple script:
int currentTarotCount = GlobalVariables.GetIntegerValue(48) + 1;
GlobalVariables.SetIntegerValue(48, currentTarotCount);
Debug.Log("GlobalVariables.GetIntegerValue(48): " + GlobalVariables.GetIntegerValue(48));
But when I run it in the Unity Editor, I don't see the var update live
Should I, or is it not responsive in that way? Trying to debug where this count goes awry so I want to make sure I am looking at it correctly.
Thank you!!
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Comments
Omg I found the "runtime values" checkbox nevermind 🫠