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Using Hotspot Label Override with Direct controller controls and Player Vicinity hotspot detection?

In my menus, I want to give the player more information when the highlight a menu button using direct control. I thought I might be able to do this using Hotspot Label Override, but it doesn't seen to be working, at least not with direct controller options. Ideally I'd love to run an action list on Button Highlight for more control, but that option doesn't seem available as far as I can tell. Any suggestions?

Unity: 2020.3.3
AC: 1.81.5

Comments

  • Where does the menu with the override appear in the Menu Manager stack relative to the Hotspot menu?

    Menus are processed top-to-bottom, so if you want the Hotspot menu to "react" to the override one, make sure that it's placed beneath it. Typically, the Hotspot menu should be at the bottom.

  • Ideally I'd love to run an action list on Button Highlight for more control

    You can do this with the Menu / Hover event in the Events Editor, which will run either when hovering over any element, or a specific one you define.

  • I tried moving the Hotspot menu to both the top and the bottom of the stack with no luck, but this Events Editor is something I didn't even know existed! This seems to do exactly what I need! Thanks~

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