Hi all,
Hope you are doing well!
Just curious to know -- is there anything else we might have to do in order to select a menu element when it turns on?
I have the following: https://drive.google.com/file/d/1-aytQMORv-BsicTri7fpntVEf1_xGAUt/view?usp=sharing
However, it looks like my input field is not being selected -- I don't see the cursor blinking in the input field. Is there any reason why this may be?
Any help is appreciated, thank you!
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
What's the game state at the time the Menu turns on - paused or gameplay?
See the Manual's "Navigating menus directly" chapter - if you're in gameplay, you'll need to run the Engine: Manage systems Action to allow for direct navigation of Menus during gameplay.
Alternatively, you can use the Menu: Select element Action as the Menu turns on, which bypasses this requirement.
Sorry just saw this -- the menu is paused!
It looks like using Menu: Select element also doesn't work unfortunately.
Does it work if you run this Action once the Menu is already on?
Does the menu pause the game, or is it shown during gameplay?
Hi Chris,
Just pulling from my last message -- the menu is paused!
So should I additionally turn on the menu in the "Action Menu: Turn On" action list?
Sorry, missed that. Do you have Directly-navigate Menus when paused? checked at the top of the Menu Manager?
No, create a separate ActionList that has the Menu: Select element Action in it, and run it manually while the Menu is open. This is just a test to help work out what's going on.