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Selecting Elements Not Working

edited October 2024 in Technical Q&A

Hi all,

Hope you are doing well!
Just curious to know -- is there anything else we might have to do in order to select a menu element when it turns on?

I have the following: https://drive.google.com/file/d/1-aytQMORv-BsicTri7fpntVEf1_xGAUt/view?usp=sharing

However, it looks like my input field is not being selected -- I don't see the cursor blinking in the input field. Is there any reason why this may be?
Any help is appreciated, thank you!

Comments

  • What's the game state at the time the Menu turns on - paused or gameplay?

    See the Manual's "Navigating menus directly" chapter - if you're in gameplay, you'll need to run the Engine: Manage systems Action to allow for direct navigation of Menus during gameplay.

    Alternatively, you can use the Menu: Select element Action as the Menu turns on, which bypasses this requirement.

  • Sorry just saw this -- the menu is paused!
    It looks like using Menu: Select element also doesn't work unfortunately.

  • Does it work if you run this Action once the Menu is already on?

    Does the menu pause the game, or is it shown during gameplay?

  • Hi Chris,

    Just pulling from my last message -- the menu is paused!

    Does it work if you run this Action once the Menu is already on?

    So should I additionally turn on the menu in the "Action Menu: Turn On" action list?

  • Just pulling from my last message -- the menu is paused!

    Sorry, missed that. Do you have Directly-navigate Menus when paused? checked at the top of the Menu Manager?

    So should I additionally turn on the menu in the "Action Menu: Turn On" action list?

    No, create a separate ActionList that has the Menu: Select element Action in it, and run it manually while the Menu is open. This is just a test to help work out what's going on.

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