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Trigger Global Volume intensity value increase

Hi! I'm currently working on a game in which at certain points visual and audio effects are triggered. I've been setting up a "baseline" vignette, but I'm trying to trigger the Global Volume to increase the intensity of the vignette and I've not been able to find out how to. I found this post but I'm not entirely sure it's the same, since during the game the global volume is active from the start but I want to modify it's value. Is there a way to do it through Actions or should I try to script something?

Comments

  • What's the exact effect you're looking to achieve? Update the volume's intensity to a single value, or smoothly change it over time?

    A custom Action could handle this to affect the value through code, but you could likely achieve this with animation.

    Attach an Animator to the object, and then create a pair of Animations that each set the volume to a fixed value (e.g. for one 0.5, one for 1). You can then use the Object: Animate Action's "Mecanim" method to affect animation playback - either by altering a parameter value that invokes a transition, or by referencing the name of the clip directly.

  • Thank you!! That worked :)

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