I have my scene set up and set a camera as default. In the camera settings, I checked Target is Player to true. But the camera is still. It does not follow the player character.
https://imgur.com/uudVyE7
https://imgur.com/5u9Q52h
https://imgur.com/nAJGxDW
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How zoomed in is the camera? As the GameCamera has a sprite background constraint assigned, it will not be able to move beyond this boundary. If the camera is zoomed out such that the whole background is visible, it won't have room to move.
Otherwise, is your Player present in the scene and moved by Point and Click or Direct movement? if you can share screenshots showing the sprite background, and how the camera views it, as well as your Player, I'll see if I can spot the issue.
Here are my screenshots:
https://imgur.com/a/WdUZBL8
I tried with both Point and Click, and Direct movement systems. Neither worked. The player character is not placed on the scene but it is set in the AC settings, and there is a player start object within the NavMesh area.
Thanks for the details.
Is there any difference if you uncheck Auto-set Orthographic size to fit?, and - failing that - unassign the background constraint?
If not, enable the AC Status box at the bottom of the Settings Manager. This will show a debug window in the upper-left of the Game window at runtime - does it list the GameCamera2D as the currently-active camera?
Unchecking Auto-set Orthographic size to fit did not work for me.
However, I created a new project, set up the same scene, and migrated it to my original project. This time it works. The camera follows the player respectively to the background image boundaries.
Glad it's working, thanks for the update.
If it occurs again, let me know and we can revisit this.