I was having an issue earlier where my character wasn't following paths or going to markers ... figured that one out! It needed an AI Agent and the corresponding interaction script. This meant I had to remove the RigidBody and Capsule component in order to get movement working properly.
My issue now is that when trying to activate triggers, the character walks through them and doesn't trigger events, as there is no RigidBody.
I've tried changing Trigger Detection Method to "Transform Position", but this isn't triggering either.
I've also tried adding a character controller to handle this, but it causes direct movement + AI Agent to move slowly, or jump around the place.
Am I missing something super simple?
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Nevermind!
After restarting Unity, adding the Character Controller fixed these interactions