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Rigged Animations with Different Sprites

My player character has rigged walk animations. While she moves upwards, she needs a different sprite; from the back. But if I place the walk animation from her back (different sprite) into the animation controller, while moving upwards the game shows only her front sprite with no animation. Are there any solutions for this?

Comments

  • Generally, it's a case of either relying on a separate rig for each of the directions, and showing/hiding each rig as part of the animations, or using a single rig and showing/hiding (or even just swapping out) sprites as necessary.

    For example, you could have a "Torso" sprite that changes to "Torso_Side" when facing left or right, and to "Torso_Back" when facing upward.

    IIRC this was the approach Broken Age team took for their (non-AC) game.

    The changing of rigs/sprites wouldn't need to involve AC directly - just embed them either within the standard Idle/Walk etc animations, or use a separate Layer in your Animator to play animations that solely control those properties. If your character uses Sprites Unity Complex animation, then you can use the same Animator parameters in both Layers.

  • I couldn't figure out how to use Layers in Animator for multiple rigged sprites but by using code I set the different sprites visible/invisible, depending on the move direction.

    Thank you for your help.

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