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Sorting Map Affecting Mirror Animations?

I am using Unity 6 with AC v1.82.1.

In my scene, when I set the sorting map to Affect Character size to true, the player character's mirror animations (Frame Flipping: Left Mirrors Right) do not work so the character always faces right.

Is there any way to fix this?

Comments

  • Is this to say that unchecking Affect character size? causes it to work?

    If you can share screenshots of your Character's root Inspector, their sprite child, and the Sorting Map, I'll see if I can spot the issue.

  • Here are the screenshots: https://imgur.com/a/FomevTT

    With these settings, the player character faces to the right even when moving to the left.

    In the Default Sorting Map settings, when I uncheck "Affect Character size?", the character starts to face left when moving to the left, as expected.

    But I realized that in another scene (with the same settings), even unchecking the "Affect Character size?" doesn't work. The player character always faces to the right no matter what.

    I am sorry about posting too many questions. I am new and having difficulty finding my way around. Before posting a question here, I search the user guide, the official and unofficial tutorial videos, and the web. I am at the early stages of my game and I believe when the main system is ready, there won't be too many issues further in the project.

  • I found in my scene start Actions that I was forcing the player character to some scales, which seemed to conflict with the sorting maps. When I removed that scaling action, the problem was solved.

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