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Char.walkSound & Char.runSound Compiler Issues Upgrading to AC

Hi there, it's been a while since I posted and I'm a bit out of touch so apologies if I've missed something obvious.

I recently decided to upgrade my project from Unity 2022.3.5f1 & AC v1.78 to Unity 6 and the latest version of AC v1.82.5.

The upgrade to Unity 6 went fine, however upon upgrading to AC v1.82.5, I encountered some compiler errors which are preventing me from running the game. The errors can be seen here:
https://imgur.com/a/sTvL5Tx

I realised that I am using a setup for footsteps that was deprecated in the latest release. I tried to remove all events that change footstep sounds, including the footstep objects themselves, however I don't understand how they could be a problem, as they're essentially just empty objects with sound components attached to them that are referenced in the player component on the parent object.

Would it be possible to get a steer on what might be trying to access these variables and causing these issues please?

Again, apologies if I've missed anything, I did try to check for tutorials and looked through the manual but there wasn't anything that seemed to reference the potential cause.

Happy to provide any additional information that might be useful,

Best,

Simon

Comments

  • You just need to delete the mentioned script file: AnimEngine_Sprites2DToolkit. This was deprecated a while ago, but if you didn't remove it earlier it will still make reference to the removed fields.

  • Hi Chris, sorry for the delay in replying, just to confirm that this worked a treat, thank you!
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