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Post-processing effects automatically moved to DontDestroyOnLoad when loading new scenes

Hi, I'm having an issue with post-processing effects persisting between scenes. In my main scene, I have post-process effects working correctly. However, when loading a new scene, I noticed that the post-process GameObjects are automatically being moved under a DontDestroyOnLoad parent object, causing them to persist and interfere with the new scene's own post-processing setup.
I've confirmed this behavior by debugging - the post-process objects start with no parent, but somehow get reparented to DontDestroyOnLoad during runtime. Since I'm using Adventure Creator, I'm wondering if AC is managing this behavior somehow?
I could work around this with some hardcoded solutions, but I'd prefer to understand what's causing this and handle it properly.

Comments

  • My bad... the gameobjects where in a group that included the FirstPersonPlayer prefab and of course that was carry over to the next scene.

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