Hey everybody,
hey @ChrisIceBox!
I would like the following:
Is this possible with just AC functionality or would I have to go with a custom script for that one? I can imagine the part up to opening the inventory, but after that I'm not sure how it could work since I would have to somehow override the default behavior of interacting with inventory items (instead of using them or grabbing them it should behave like it would if I drag them onto the active hotspot).
Thanks for any advice on this!
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The functionality you're describing is that of Choose Hotspot Then Interaction mode, with Include Inventory items in Hotspot Interaction menus? checked in the Settings Manager's Inventory panel.
The 2D Demo functions this way - the only difference being that Items are included in the Interaction menu, rather than a separate one.
If you wanted to rely on items from a separate Inventory menu, then yes - a little scripting would be necessary to "link" it to the Hotspot being used. However, if you're using Unity UI, you could try simply making the Inventory part of your Interaction menu and hiding it until the user clicks a button.
Ah, making the inventory part of my interaction menu is something I haven't considered, I will think about this some more, thanks for the idea Chris!