I've updated the integration with support for once - stored in a new Global String variable named OnceLined.
Thank you, it helped me a lot.
Could you give me a hint?
if the isTalking parameter is set in the player component, the speaking animation is not played in yarn Integration, but if it is removed, the animation is played.
at the same time, if you do not use yarn Integration (use standard dialog through action list) and add the isTalking parameter in the player component, the speaking animation is played.
The parameter assigned in the AC Yarn Speaker component must be different to, or replace, the "Talk bool" parameter assigned in AC's Player/NPC components. If you make use of it, remove mention of it from the Player component.
Comments
Thank you, it helped me a lot.
Could you give me a hint?
if the
isTalking
parameter is set in theplayer
component, the speaking animation is not played in yarn Integration, but if it is removed, the animation is played.at the same time, if you do not use yarn Integration (use standard dialog through action list) and add the
isTalking
parameter in theplayer
component, the speaking animation is played.I'm still using sprites unity complex.
The parameter assigned in the AC Yarn Speaker component must be different to, or replace, the "Talk bool" parameter assigned in AC's Player/NPC components. If you make use of it, remove mention of it from the Player component.
please clarify that when using yarn integration, the player component should not have an assigned
isTalking bool
parameter?Correct.