Hi everyone,
I ran into a serious issue that messed up all the in-game text, and I'm not sure of the best way to revert to a previous version. Is it possible to restore everything using the Speech Manager from an older repository build, or do I need to manually go through each scene and verify all the text line by line?
I'd really appreciate any advice. Unfortunately, I'm under a tight deadline—this happened at the worst possible time as we're preparing to send out the build to several YouTubers.
Any help would be greatly appreciated.
Thank you!
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Can you elaborate on the original issue?
In what state is the project now? I'm not sure of what you're asking - are you looking to re-generate speech Actions, or do they still exist and you want them to use the text that's in the Speech Manager?
If the latter, you can run an export of the game text, import it back in, and opt to overwrite the original text. Be sure to use version control or take a backup, though.
Hi, thank you for replying. I've since fixed it—sort of.
What happened was that the "Label (if not name)" field on some hotspots ended up with random dialogue assigned to it. My theory is that either ID merging or "match text ID" merging caused an error, or I might have done something wrong myself. I originally posted this when I thought the entire original game text was ruined and I panicked.
I ended up having to manually remove the text in each affected scene and recreate the localization document. Thankfully, it was only a few dozen hotspots with this issue. I've learned my lesson since then and now make sure to back up before any import/export.
Thanks again for the quick response!