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Editor: Additive Scenes and On Start action list/cutscene

Hi

If - in the the editor - two scenes are loaded (one active scene and scene loaded additively) and both scenes are AC scenes, the OnStart Action List Cinematic for the additive scene is not run.

Is this expected? (I can write code to detect this and then do a Action -> Scene Add with "Run Cutscene on start" set, but this is a little hacky.)

Thanks

Comments

  • AC needs to be in control of the scene loading - it's best to have the Play mode conditions be the same as those in a Build.

    If you wanted to get something quickly together just for testing purposes, you can have a simple script attached to OnStart that makes it kick in in the Editor:

    using UnityEngine;
    using AC;
    
    [DefaultExecutionOrder (1)]
    public class CustomStarter : MonoBehaviour
    {
    
        void Start ()
        {
            GetComponent<ActionList> ().Interact ();
        }
    
    }
    
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