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Unity 6000.1.3f1 and the legacy Input Manager

edited May 17 in Technical Q&A

I'm noticing a bunch of compiler errors in a fresh project with a fresh AC install, concerning the input system.

"InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings."

Looks like new Unity projects now default to the Input System, and there is now a warning under Active Input Handling that the legacy Input Manager is not recommended for new projects. I know how to fix this manually, but the errors are not a very good look. Posting as an FYI.

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