AC: v1.81.5
Unity:2020.3.3
I'd like to use the Autosave slot as a Checkpoint system to reload after a player death, But the reload will also restore the player's health to Full. Because of this, I dont want the AutoSave slot to be accessible by the player as a manual load. Is there anyway to hide the Autosave slot from the player?
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
A bit awkwardly, but yes. If you check Fixed Save ID only? in your Load menu's SavesList element, you'll limit it to a single save slot.
Autosaves use an ID of 0, so an ID of 1, 2, 3 etc won't display it. If you replaced your single SavesList element with a series of elements that each displayed a specific ID, you can omit the Autosave.
Works perfectly! Thanks!