Hi,
I downloaded the Click FX template to add a click marker and see what it looked like.
I put the ClickFX asset of the folder in the Settings>Click Marker, you can see the animation of the white circle when you click to move the player.
In the pdf document we are told to apply the Template_ClickFX in the inspector. I opened another project, and I applied it. But I don't actually see what it changes to apply the template than to just put an asset in Click marker. Is it in relation to the ClickFXSpawner script?
Because to test, I quickly created a circle that rotates with a particle effect that lasts 1s, I added it in the Click marker and it works without having to apply the Template_ClickFX.
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Comments
The Click Marker field in the Settings Manager is specifically related to clicking the NavMesh, as a way of conveying to the Player where they will be moving to.
The Click FX template uses its own system to spawn the marker at all times, with different behaviour depending on the NavMesh being clicked or not.
The template's installation process involves adding a new Event to the Events Editor (available in the top toolbar) that spawns in its own prefab when each scene begins.
Yes, I see it, it's to make it appear and disappear the prefab.
Since my prefab disappears in the animation, I don't really need to use these events editors.