This isn't really a technical issue but I'm wondering about this odd behavior in the Character wizard accessible from the Adventure Creator menu
When you use it it sets up a new GameObject with the sprite renderer as a child object which is AC's best practice but then it attaches the Follow Sorting Map script to the main object, which causes this warning to appear
he 'Follow Sorting Map' component attached to the character ' is on the character's root - depth-shifting is disabled.
-> AC debug logger
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:39)
It also causes the character to not sort properly in the scene until the component is moved to the child gameobject
I'm curious if the wizard attaches the script to the root instead of the sprite renderer for a reason and if not then I guess this doubles as a bug report.
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Comments
This warning should only show if Also affect children? is unchecked in the component, but that option ought to be checked by default. Are you finding that this is unchecked at the moment the Wizard finishes?