What information do you need to solve this one. (See screenshot of Actionlist below.)
In this sequence 2 things are not performing as expected.
This cutscene is triggered by the NPC reaching a path point, the cutscene is dragged into that nodes cutscene slot.
On the Camera switch, the camera (which is currently a 3rd person camera that is following the NPC as she walks to node 3 of her path) switches correctly to ItemCam, then the NPC correctly turns to that camera, and begins her Dialogue, BUT THEN.. as her text appears on screen, the camera switches to another camera position, which is called DoorCam, that is not even mentioned in this cutscene!
Then, on the last action, "Resume last set path", when she is done with her speech, we should go back to the path and she should continue on her way, until reaching the next node point that also contains a cutscene and we should do the same deal.
It doesnt.. she just stands there. Do I need to explicitly call te path again, Or laboriously break up the path into lots of smaller ones... I hop not, being able to call cutscenes from a path and return to the path is a very powerful tool. is a very powerful tool.
FYI: I am making a demo, where the main character will show you around the level, explaining what will happen there in the final game.
Yes, later in the sequence of events the camera SHOULD switch to door cam, but its TWO path points (two cutscenes) away, why is it happening here?

Comments
The "Resume Last Set Path" Action isn't actually necessary - the Character should automatically continue on her path once the Cutscene is over.
Kinda annoying.. is it an AC bug, or unity glitch, or something I did, that needed clearing out...
If you can provide steps to reliably recreate the issue, I can look into it again. So far, my attempts to see this issue for myself have not been succesful.