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The "Animator is not playing a Playable" warning.

I'm getting a ton of warnings like the one below. Any advice on what I missed this time?

Also, is it better to group unrelated questions here in one post or submit them separately?

Animator is not playing a Playable
UnityEngine.Animator:SetFloat(String, Single)
AC.AnimEngine_Mecanim:PlayIdle() (at Assets/AdventureCreator/Scripts/Animation/AnimEngine_Mecanim.cs:611)
AC.Char:AnimUpdate() (at Assets/AdventureCreator/Scripts/Character/Char.cs:702)
AC.Char:_Update() (at Assets/AdventureCreator/Scripts/Character/Char.cs:413)
AC.NPC:_Update() (at Assets/AdventureCreator/Scripts/Character/NPC.cs:94)
AC.StateHandler:Update() (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:321)

Comments

  • Questions should be in separate threads, if they are unrelated.

    This error is related to your "Move speed float" parameter on your Character.  Or rather, the lack of one.  It's looking for a parameter that doesn't exist in your Character's Animator component, of the same name that's in your "Move speed float" textbox in that Player / NPC's Inspector.  Either clear the contents of the box, or make sure that a Float parameter by that name is present in your Animator component.
  • That was it. Thanks!
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