Heya!
I've just started out with AC and I'm following the 2d tutorial. I'm using 2d Toolkit for my sprites and animations, and the game is pixel art based. So I'm using a tk2dCamera, with pixels per meter set to 1 and a native resolution of 640x360. This is all fine!
However looking at the PlayerStart2D generated in the scene, the graphic for it is really, really tiny. I'm used to having colliders and things start out extremely small when I create them, but zooming right in to angle things like the player start might be a bit annoying/hard to manage.
Is there a way these UI elements can be scaled to the zoom level?
Thanks!
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