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Break AdventureCreator pause in independent script

Hello there,

What I have:
An AdventureCreator driven Scene. Another Scene without any AdventureCreator components. In latter Scene, I also have a Camera with a custom script attached I bought in the AssetStore.

What I do:
I am in the first scene. I fade in a menu that pauses the game. I load the second scene additivly. Everything works except I cannot Control the camera movement, although the assigned script runs correctly. It behaves somehow affected by AdventureCreators pause, even though timescale is set to one. 

What I tried:
It works if I dont pause the game. It also works if I turn AdventureCreator off. Both Solutions dont work for me. First one for obvious reasons, latter one because ActionScripts need to be able to resume to their former state, after I unload the second scene.

Any idea how to solve this would be greatly appreciated!

Comments

  • What is camera movement controlled by in the second scene?  Are there any AC elements at all in the new scene?  What state is the cursor in?

    I don't know what the custom camera script is, or how it works - have you tried placing debug logs in it to see what the point of breakage is?

    Try unpausing AC by closing the pausing Menu before switching scene.
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