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Somethings not working with path point cutscenes

edited June 2015 in Technical Q&A
What information do you need to solve this one. (See screenshot of Actionlist below.)

In this sequence 2 things are not performing as expected.
This cutscene is triggered by the NPC reaching a path point, the cutscene is dragged into that nodes cutscene slot.
On the Camera switch, the camera (which is currently a 3rd person camera that is following the NPC as she walks to node 3 of her path) switches correctly to ItemCam, then the NPC correctly turns to that camera, and begins her Dialogue, BUT THEN.. as her text appears on screen, the camera switches to another camera position, which is called DoorCam, that is not even mentioned in this cutscene!

Then, on the last action, "Resume last set path", when she is done with her speech, we should go back to the path and she should continue on her way, until reaching the next node point that also contains a cutscene and we should do the same deal.
It doesnt.. she just stands there. Do I need to explicitly call te path again, Or laboriously break up the path into lots of smaller ones... I hop not, being able to call cutscenes from a path and return to the path is a very powerful tool. is a very powerful tool.

FYI: I am making a demo, where the main character will show you around the level, explaining what will happen there in the final game.
Yes, later in the sequence of events the camera SHOULD switch to door cam, but its TWO path points (two cutscenes) away, why is it happening here?
image

Comments

  • Does the camera still switch to DoorCam if you remove the Cutscene that does that (when it should) 2 nodes later?  Please post screenshots of your Path's Inspector and layout in the scene view.

    The "Resume Last Set Path" Action isn't actually necessary - the Character should automatically continue on her path once the Cutscene is over.
  • edited June 2015
    I removed the cutscene at node 3 made no difference
    Heres the paths, (with the cutscene put back in...)

    Removed Resume Last Set Path, still didnt do anything... For some reason (saving I guess) Ive gotten a constant ID number on there, is it something to do with that?
    image

    heres the scene... bit hard to see whats going on, blue blobs are the nodes where she should stop walking and talk to camera, then continue... banging my head here.. seems so simple, but just doesn't work...


    image
  • ok now it works, I just deleted both the last play dialogue and the move along path and added them back in... no changes... seems ok now... 
    Kinda annoying.. is it an AC bug, or unity glitch, or something I did, that needed clearing out...
    Anyway...

    "Forward And leave no ceremony out!"
  • It's impossible to say - I can't recreate the issue, and now that it's resolved itself on your end I doubt it'd be possible to tell unless it occurs again.  Let's hope it doesn't.
  • edited May 2017
    I am having this same issue, was there ever an explicit fix put in for it? It works if I do move on a new path, but not resume last path. I have 1.54c which is old but I am reluctant to upgrade right now as Im doing too much else, will find the time end of this week I think.
  • I can't recall the specific fixes made to an issue two years old, but you shouldn't need to resume or play any path as part of the Cutscene - the resuming of the path should kick in automatically when the Cutscene is finished.

    If you can provide steps to reliably recreate the issue, I can look into it again.  So far, my attempts to see this issue for myself have not been succesful.
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