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Is Player Movement limited at all by camera distance?

Hello everyone. Recently I ran into a bug where if the camera is far away (around 30), my player character will stop moving. If I move the camera closer, movement will be restored. The character will still turn, however. Is there somewhere in the Player Movement script where this could be happening?

My game is third-person 3D.
My AC version is 1.74.2.

Comments

  • How strange. No, the distance shouldn't affect things - can you share shots of your Settings Manager, and - in a backup - see if this is happening in the latest release?

  • Here are screenshots of my seetings manager. Updating to the latest release is not feasible since we have heavily modified some core elements.





  • Have you made modification to AC's movement code? The camera's position is not set to impact Direct movement with these settings - only direction.

    We should check if this issue is dependent on your Player and scene. In a fresh scene, create a new Player by adding AC's Player component to a Cube or Capsule, use a large Plane for floor and position the Camera in a similar way. Does this issue still occur?

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