Hi Chris! Thanks, I've checked them out but apparently the legacy integration is not working. It calls for a RogoLipSyncIntegration.Play function that doesn't exist on line 54. Is it an easy fix? I'd like to use it in the future, since I like the wa…
It is, I'm using a Char Controller! I did a if (player.IsGrounded ())
{
AC.KickStarter.player.simulatedVerticalSpeed = 0; //hack to fix the player falling faster
}
and it seems to have solved the …
Using the same calculations from the Capsule in the Character Controller instead of relying on the IsGrounded method from Unity solved the problem for now.
public bool IsGrounded (bool reportError = false) { if…
Using a Capsule Collider instead of a Character Controller solved the issue apparently. Unfortunately, I really need the character controller for other scripts.
I solved the issue for now by adding a capsule collider, setting it to trigger and comm…
Hi! I'm using AC 1.82.5 and Unity 2022.3.57f1. I have root motion checked.
Unfortunately, the fix didn't solve the issue. I'm currently fixing it by manually setting turn speed to 0 and root motion to 1 when turning and the opposite when not.
Exactly that! Thank you so much, I'm trying to add all characters in a conversation to a Target Group so I can focus all of them in a Cinemachine camera shot. You're the best!
Got it to work, using this script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AC{ public class SwitchDragInput : MonoBehaviour { private GameCameraThirdPerson cam; // Start is called…
Another question, I'm using the Straight to Cursor movement method.
When I enable the camera Spin to be Draggable, Straight to Cursor stops working since they both use the same Drag Input.
Is there a way to have a separate Drag Input for each actio…
Thank you so much Chris, unfortunately I'm not able to make the script work. I'm using this script for now:
using UnityEngine;
using AC;
public class PreventRunningBackwards : MonoBehaviour
{
public float normalRunSpeed = 3f;
private void Lat…
Thank you, worked like a charm!
I have another issue, if you could please help me: is there a way to Set the parameters on an object with an action list that is neither a trigger or a hostspot? I'm using Playmaker to call Interact() methods on two A…
Thank you, worked like a charm!
I have another issue, if you could please help me: is there a way to Set the parameters on an object with an action list that is neither a trigger or a hostspot? I'm using Playmaker to call Interact() methods on two A…
Thanks for the prompt response! I'm using AC 1.71.8
Changing the line was not successful ( I think you forgot to change the code on the second snippet. )
Here's the error code I'm getting:
NullReferenceException: Object reference not set to an inst…