I'm afraid I don't understand your description of the original problem - are you saying that she walks beyond where she ought to stop?
If disabling movement with the Rigidbody works for you, that's fine - if it's not necessary for your game, there'…
In the Hierarchy window? That indicates that the GameObject beside it has been flagged up for saving in some way - see Section 9.1.1 of the Manual for more on how scene object data is saved.
@Deckard_89: There's a new Time display option - Custom format. This allows you to enter in a Microsoft-standard date format string (see this article). The default value is MMMM dd, yyyy - which translates to Sept 04, 2017.
Also, try to see if there is a pattern regarding e.g. which scene is loaded vs the one that you're loading from, the "Loading" settings (loading screen, asynchronous, etc).
If you're looking to control the animation of a regular Animator object, the best practise method is to define parameters in the Animator Controller that change which animation is played depending on their values - see the links I posted above.
You…
What are your speech display settings, as set at the top of the Speech Manager? Are you using any tokens (e.g. [wait:2], [var:3]) in your dialogue text?
It's almost as if when saving, the save state is including that the pause menu is active or something?
If so, I'd expect this would only occur with save files created after the update. Is that the case, or is it also occuring for old saves?
Let's…
In what capacity?
If you're just looking to make use of Cinemachine cameras, then you should be able to integrate it with AC already by making the Cinemachine "brain" an AC Camera (see Section 4.3 on Custom cameras in the Manual).
If you…
Another new feature probably worth a mention:
Custom speech event tokens
Bit of a mouthful, but custom coders may find this useful. Basically you can now define your own tokens of the form [key:value] which, when placed in speech text, can trigger…
The loading scene is an AC one, though it doesn't have a GameEngine object
To clarify, AC only considers a scene to be an "AC" one if a GameEngine object is present in it.
Have you set a Delay before and after? value, and what version of …
Welcome to the community, @sketchbuggy. If you haven't seen it already, know that you can also check out the Manual before purchase here.
1. Can you bring up large portrait sprites of an NPC when you speak to them?
Yes. The layout / scale of the…
A character label associated with a scene will only appear in the Speech Manager for two reasons:* The character is renamed in the scene using the Character: Rename Action
* The character is saved in the scene file itself
Is #2 the case, i.e. Mary …
Yes - the same function is used for all buttons. While not all buttons are checked for every update, some are - meaning the function itself is run every cycle.
Can't recreate. I take it you mean that they don't show up once switching to the relevant character.
Can multiple instances of the item be carried? Are you using item categories?
That option is generally only necessary if you want to affect a pl…
Is your loading scene an "AC" one, i.e. one with a GameEngine?
When it locks, are we talking about a system lock / crash, or is it just not reponding to clicks etc? If you enable "List active ActionList in Game Window?" at the …