Can't see any problem with that. Try setting the default animation to Talk_U. Does that now become the only animation being played? What happens in the Animator window itself during gameplay?
Without knowing what the ActionLists being played do,…
AC's Actions are just running pre-written C# code. Hiding sprites, for example, is not something that need only be done via AC's Actions - a custom script of your own could do the same thing, and would be the more efficient option if you wanted to …
Welcome to the community, @freegie.
I was referring to the size of the "DialogList" Menu element itself, which handles the display of the dialogue options, as opposed to the dialogue text itself.
Select the Menu Manager in the AC Game Ed…
My thoughts were along similar lines, though I found it all working on my end. I would recommend first backing up your project and upgrading to v1.55c, so that we're both working with the same software.
See if the project I sent works for you, and…
Given the scenario brought up in this thread, I'll be adding options to enable/disable Interaction Menus via script only in the next release. This'll mean you have the option of having complete control over when such Menus are shown - as opposed to…
Try this:
http://paste.ofcode.org/Ymiw8nBDaaPpuPESAwTpZY
Paste in a file named "Radar.cs", attach to a cube without a collider in your scene (so you can test its position) and assign the fields in the Inspector. Define an input named &q…
The update shouldn't have affected anything related to this. What of your Animator? Do animations with names listed in the List expected animations? panel exist? What messages appear in the Console?
menu.TurnOn ();
Be sure that the Menu's Appear type is set to Manual.
Alternatively, you could do this via AC's ActionLists by reserving an AC global variable for your health, and using:
AC.GlobalVariables.SetIntegerValue (2, playerHealth);
To t…
When I suggested changing the Offset amount to 2, I was referring to the left/right buttons that turn the pages - not the second page. That should be left as 1.
AC will prevent you from flipping through "blank" pages by capping the effec…
Try using a single local Integer Variable to keep track of the number of spiders destroyed. Each time one is destroyed, increase the value by 1 using the Variable: Set Action, being sure to prevent each spider from being destroy-able more than once…
A Unity UI linked to AC, and rendered in World Space, must be linked via Unity Ui In Scene option.
Be sure that you are using the very latest release, v1.55c. Parenting your UIs to the Player should be fine, provided that the Player itself is part…
You need to use Global Variables that can be used across scenes, so that the actions of one scene can affect another.
Create a Boolean variable named e.g. "Lights are out in train", and use the Variable: Set Action to change it's value fr…
The issue is that Unity can fail to "see" the object once deactivated. This brings up additional problems with saving, working via ActionList assets, and so on.
Such an Action could be written "unofficially" and may work for so…
Please post screenshots of the ActionList sequence that doesn't work - if I have to picture it it's likely I'll get the wrong idea.
If you're linking 1 -> 2 -> 3 in succession, there's a chance it wouldn't work because the music stopped in 2 …
That's what the ideal would be, of course, but the Action is referencing the data from a Conversation and using it in an alternative way.
The option renaming request, however, will be included in the next release.
You can create a GameOver screen either by creating a Menu to show it, or by creating a separate scene and switching to it. The Menu: Change state Action can be used to turn on any Menu with an Appear type set to Manual, and the Scene: Switch Actio…
It could be because Unity places the Player in a separate "hidden" scene in your Hierarchy, as it's set to DontDestroyOnLoad.
For what reason as you parenting the UIs to your Player? Try instead to keep them separate, and use a script to…
Apologies, but I'm having difficulty seeing the problem, exactly. What is the issue after clicking "Right"? After turning by one page, I would have expected the left to show "Page two", and the right to show nothing. What is i…