Forum rules - please read before posting.

ChrisIceBox

About

Username
ChrisIceBox
Joined
Visits
8,323
Last Active
Roles
Administrator

Comments

  • No, it's likely a bug.  Expect a fix in the next update.
  • We need to determine if it's to do with your character, or something else in your project.  Drop in the 2D demo game's player, Brain2D (in /Assets/AdventureCreator/2D Demo/Resources), temporarily disabling any player prefab that may be in your scene…
  • Too complicated to hack.  I'll have to look into adding that as an option.
  • The error suggets you don't have an AC MainCamera prefab in your scene.  If you do, make sure your first person camera is not also tagged as MainCamera.
  • Ah, sorry, I misread your question.  Yes, AC supports custom save labels - see this tutorial.  The key difference would be in how your "Save name" global variable is set (a custom script as above, rather than inputted by the player).
  • New pages can be added to a journal with the Menu: Change state Action.  Documents viewed separately would have to be separate pages/journal elements, however.
  • I'm sure that would go down well in the Extending the Editor forum, @Alverik!
  • A scrollbar can be used if you switch your Menu's Source to Unity UI.  The UI Scrollbar doesn't need to be linked to AC - just the Buttons that represent the item slots. I don't quite get your meaning with the shifting.  You want the shift button t…
  • Could it be something to do with Remember Sound Script? Remove it and find out!  Was this added as part of the auto-tag feature?  That would only happen if you manipulate the Sound script through Actions, which you shouldn't need to do for a charac…
  • As the name suggests, a Menu won't be clickable if the "Ignore cursor clicks?" option is checked.  When you say the player can't move, do you mean gameplay itself is paused, or the player won't move when you click specifically over a UI?
  • So long as your sound reduction sliders in the Speech Manager are set to zero, AC won't do any volume manipulation and it'll be Unity that's doing it.  It may be that switching to mixer groups makes a difference.
  • When unchecked, AC wraps each input check around a try/catch statement, so that the game still runs even if not all available inputs are defined.  When checked, the try/catch is bypassed. To integrate Rewired into AC, you would override the input c…
  • Have you tried entering the element you want selected into the Menu Manager's First selected element box, @Alverik?
  • Any created variable can be displayed in a menu using tokens, or manipulated further through script: this tutorial shows how.  You could use an integer variable to keep track of time, and a string variable to display it in a friendly fashion.
  • You can create a Global integer Variable to store the number of e.g. seconds that have passed since your game begins. Create a new ActionList that's set to Run In Background, and have it run a Variable: Set Action to increase the integer's value by…
  • Do all SFX sounds not work, or is is just footsteps? The SFX volume slider in the Settings Manager is for the default values a player has the first time they run the game, and isn't necessarily the volume your game is currently set to.  Click "…
  • If your game uses Direct control, you can use the Character: Move along path Action to lock the player's movement to a pre-defined Path. You could also try having an invisible "ceiling" collider to stop the character moving too far off th…
  • An update video was recently made, available here. The video tutorials are designed to serve as an introduction for AC, while text tutorials are more frequently made - is there a topic you're looking for?
  • Legacy animations are not compatible with Mecanim - this is down to how Unity works, and is not to do with AC. In your model file's Inspector, you can change your Rig's Animation type from Legacy to Generic / Humanoid to work with Mecanim.  You can…
  • Thanks for the detailed info on this.  If there is an issue with the Engine: End game Action, it's better to fix that than try to workaround it with scripts.  Stick to that if you can and let's debug the issues. Your first post mentions clicking Pl…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.