If you want the player to move during the animation, you can try keyframing the player sprite's position as part of the climbing animation itself.
If you have a character move along a path, then they'll try to play the walk animation as normal. Yo…
Please post the version you're using, and re-phrase your last sentence - audio clips are not components and do not get attached to gameobjects.
Footstep sounds are working fine on my end, nothing has been changed. Try removing the Sound object and…
On top of this, the Cursor Manager also gives you an option to only display the cursor when the game is paused - this is useful if you want it hidden during gameplay, but visible during e.g. the Pause menu.
Thanks for the tips, @Alverik - the note about the 1.51 New Features video is especially important as it covers the Character Wizard, a feature that was added since the 3D tutorial video was shot.
@harshat30: If you continue to have trouble, please…
The tutorial's not too clear, but if an imported Toon Boom character can be animated using Unity's Animator component then you should be able to use it with AC easily enough. Sprites Unity Complex mode gives you full control over how a character is…
A Menu's Position setting should generally be independent of it's Appear type setting - a Menu can still be above a character even if it's not When Speech Plays. What you probably want is an Appear type of On Hotspot, that contains an Interaction e…
Since my last post, there is an option in the Settings Manager labelled Assume inputs are defined? that bypasses the try/catch.
The StateHandler's Update function is pretty much the only Update function in AC - all other script updates get called f…
Glad to hear it. Unfortunately I don't have too much advice so far as how you set up your layers is concerned: the intention behind Sprites Unity Complex is to empower the user with greater control, but of course this means that how it's used exact…
OK - and does it have any impact at all beside the message? Does the level still load properly? Please post shots of your Scene loading settings and Action.
Not easily - you could insert the carriage returns into the text box itself I suppose. If you were using Unity UI as your Menu's Source you could also perhaps write a script that does this.
Old code! Actually this shouldn't be needed anymore - Slider menu elements can be linked to the value of a Global Float Variable. This can either be a basic slider made with AC's Menu system, or a Unity UI slider for more style options. See this …
See section 7.1 of the Manual. Basically you want to have your label text as something like:
Money: $[var:X], where X is the ID number of the global variable that stores your money.
I cannot reproduce this error. If you remove a line break in the original source and add it again (backspace/return), does it persist? It may be that only old lines have this problem. Please provide details of what gets broken.
No need for a share, I understand OK. However, if it's GIT related, I'm not sure what can be done on the AC side of things. This could be more to do with Unity than anything, though if you have a suggestion I'm all ears.