If you set your game's Interaction method to Choose Hotspot Then Interaction, you'll have the option in the Settings Manager to See interactions by Clicking Hotspot. This will give you the ability to select Hotspots with InteractionA. This will th…
So this is a Unity UI menu rather than an AC one?
If you're involving custom scripts, it's best to remove them until you've got this working - as we need to eliminate the possibility that they're what's causing the issue. If you revert back to the…
This continues to sound like an issue with your animation / Unity set-up, because - as you say - the animations don't play correctly even with AC removed from the equation. While all sounds OK in principle, you haven't shown any screenshots or vide…
Just a debug log from my own testing I forgot to remove. It can be ignored, you can remove the code yourself, and I will remove it for the next release.
Update to the latest AC, open up Speech.cs, find the StopScrolling() function (around line 606) and paste in the following:
if (speaker) speaker.StopSpeaking ()
Use a String or PopUp global variable to store the name of your location. Then you can use the [var:ID] token in your label's text to show it's value in your Menu (where ID is the number of the variable as listed in the Manager). You can then use …
You have to code in the removal of the field as part of the Action - it's not automatic. When a parameter integer is not used, it's value is negative. Simply check whether this is the case or not before your Action shows the relevent field in Show…
I see your point, but I feel that would be quite limiting (or add huge amounts of complexity) when other control systems are at play.
It should be possible to have a custom script detect a double-click and do this manually instead. Have something …
It's easier to do in Unity UI, and you have three options:* Have one menu element per-graphic and show/hide the correct one using the Menu: Change state Action as appropriate. Can be laborious if you have many graphics.
* Attach an Animator to your…
You can change your game's perspective to 2.5D after you've used the New Game Wizard - all settings that makes for you are just to get you started quickly, but nothing's set in stone. If 2.5D is best for you, go with that.
Without a suggested picture earlier on, I've already gone and made a change in the latest release. The display of wires/output sockets out of an Action can be toggled on and off per-Action.
Version 1.51f:* Added: String comparisons made with the “Variable: Check” Action can now be case-insensitive
* Fixed: Unity UI menus not blocking mouse clicks in v1.51e
Are you using the default provided AC menu or a modified one? You will need to post shots of it's Inspector / MenuManager if it's different.
Replace line 1010 of MenuInventoryBox.cs with:
if (invItem != null && invItem.id == itemID)